Based on the poll from last week, it seems that people are interested in both types of tutorials so I decided to make a smaller tutorial this week. This time looking at how the field of view relates to motion sickness in a roller coaster. Highly Recommend you try it out for yourself to really see the difference and if it helps you!
This week we will be looking at how to create Valve’s The Lab: Slingshot. We will be looking at how to set up a slingshot, projectile physics, Unity lighting, and explosion forces. By the end, we should have a small game that resembles The Lab’s Slingshot and should be easy for us to mod to our will.
Unfortunately, we will be unable to do a live stream this week. But to make up for it, we have decided to create a really quick tutorial on how to use the Lab Renderer, which someone had requested in last week’s stream. Using the Lab Renderer vs not using it is really night and day, so I HIGHLY recommend using it. Here is a link to the video as well as the link to download the project.
This week we will be looking at how to create a game in the lines of BLARP, which was requested by stewe_nli on Reddit! This game purely based on a physics setup. We will be looking at cloth simulations, line renderers, Unity physics, the “flinging” technique and trying to improve the gameplay. By the end, we should have a small game that resembles BLARP and should be easy for us to mod to our will.
This week we will be looking at how to setup some basic AI that is able to walk around and hunt us down, in the lines of Budget Cuts. Like we have recently, we will be using SteamVR and implementing a basic teleportation scheme as well as a portal preview window. By the end, we should have a small game where you are able to naviagate a small maze with the objective of not being seen by the AI.
This week we will be looking at creating a basic bow & arrow game with the Vive and SteamVR in Unity. There are quite a few games that use a bow on Steam such as The Lab, Bowslinger, and Vanishing Realms to name a few, so we thought it would be fun to actually create one. We will start with the bow mechanism and then add some targets to the scene.
This week we will be looking at how you can use Photon Networking in Unity to easily create a social VR scene. In case you are wondering why Photon over UNET (Unity’s built in networking), Photon has a free service (with limited usage) for VoIP, which is particularly important for Social VR. The topics we will go over include how Photon is setup, how to send head movements over the network, how to smooth the head movement, and VoIP.
Continue reading “From Single to Multiplayer, Creating our first Social VR app”
This week we will be taking a look at just how magical Tilt Brush is. We will be developing from a fresh project using the Vive and SteamVR. The goal will be to show how you can quickly create your own custom small subset of Tilt Brush, which will include drawing a line, customizing the color, and changing the material.
This week we will be taking a look at the SteamVR plugin and some of the cool interactions you can do with hand controllers. The goal will be to show how to get it setup in Unity, picking up virtual objects with our hands, and overall just creating a fun scene with free assets!
This week we will be working from where we left off last time and begin adding UI and UX to our game Lofy, which we are developing in Unity. Just like in the reference video (linked below), we will want to play around with a start screen, sound, and the skybox.