This week coming to you again live from the office of SVVR. We will be looking at how we can build a simple version of the Spider-Man swinging mechanic. After having tried Windlands, I will say that it does get you a little motion sick if you don’t have your VR legs, so you may also want to add in the shrinking FOV trick to comfortably fly through the air. By the end, we will be able to swing around the sky on clouds using lightning. Compared to other tutorials, this one will be relatively short and also be an opportunity for people to ask about the Udacity VR Nanodegree. So stay tuned to get all your questions answered and see where the Nanodegree is headed.
A quick tutorial on something that a lot of Vive games tend to overlook: the ability to swap controllers. This is particularly important for lefties since a lot of games are designed with controls only on the right hand. It doesn’t take much to setup something basic but is still pretty important to add in. The concept was inspired by Tilt Brush!
This week we will be streaming from the office of Silicon Valley Virtual Reality – SVVR. We will be looking at how you can use Photon Networking in Unity to easily create a social VR scene that connects the Vive with the Rift + Touch. In case you are wondering why Photon over UNET (Unity’s built in networking), Photon has a free service (with limited usage) for VoIP, which is particularly important for Social VR. The topics we will go over include how Photon is setup, how to send head and hand movements over the network, how to smooth movements, and VoIP. We will then put it all together with the VRTK so that we can throw things at each other.
This is a tutorial we have wanted to do for a while and have finally gotten a chance to build: a seamless portal system! This one was inspired by a post we saw on Twitter (https://twitter.com/mxweas/status/745765338629865474) and has also been asked a few times in suggestions (http://fusedvr.com/forums/topic/htc-oculus-portal-like-game/). Recently, our friends at HTC released a new plugin that allows for just that and soooo much more and we cannot wait to share how to use that and see what comes out of it.