This week we have a very special live stream on Multiplayer Games brought to you by our guest streamer, Alex Sink! We will be showing you how to build a very simple multiplayer application for syncing avatars using Unity’s built in networking, UNET and then show you a completed project of “Vive”Team and how you can sink your hands into it.
Here is the base for developing a Space Team like game.
Continue reading “Building a Multiplayer Metaverse w/ UNET From Scratch”
In this week’s video, we go through the basic steps on building your first VR experience in Unreal Engine. UE4 (4.13 and up) ships with a VR template by default. So we’ll take some time to review how it’s constructed, and how we can use it to save time building VR projects. We’ll use what we learn to build a basic version of Bowling in VR using the great physics engine inside Unreal Engine.
To follow along, you can download the assets used in the video here.
Continue reading “Your First VR App Using Unreal Engine (UE4)”
If you have been with the channel, you know that I used to play Out of Ammo A LOT! One of the more unique parts of the game is being able to position troops on the battle field and then hop into them! Scale is one the biggest use cases for VR and this mechanic captures just that!
Continue reading “Building Out of Ammo’s God Mode From Scratch”
While we love VR A LOT, we also think AR has just as much potential to revolutionize the world. As such, we are excited make our first Hololens tutorial on the channel. Comment below if you want to see more videos like this! As the title says, we will be building AR but will not need a Hololens in order to follow along (they have a great emulator).
Install the Tools
Continue reading “Tutorial: Building AR for Hololens (NO HEADSET REQUIRED!)”
Recently, I have seen quite a few clips from Zelda BOTW and one of the interesting mechanics they have is the ability to freeze time and apply forces during a set window. Looked like a perfect experience for VR as well, so let’s build it. This will be similar to the boxing tutorial with a few tweaks to make it work smoothly.
Continue reading “Building the Zelda Stasis Mechanic from Scratch”