Build your own virtual augmented reality kitten with augmented reality in Unity 2017!!! We’ll use Apple’s ARKit with iOS 11 and an iPhone 7 to build a demo where you can control a pet cat with a UI joystick, grow and shrink it, and place it on floors. In the process, we’ll build some mechanics you could use for an AR platformer too.
After a few requests for a texturing tutorial using the AWESOME Substance Painter tool set by Allegorithmic, we decided to share our ways of creating PBS / PBR textures for our Unity / Unreal VR Ready Assets. In this video, we will walk you through texturing one of our favorite 3D models, Robin Hood’s Bow and Arrow from one of our earliest streams. This includes choosing materials, painting on them, and exporting all the associated maps. The whole process for creating this specific bow and arrow was shared in these videos:
One of the best VR experiences we have tried has been The Price of Freedom and we got to interview the creator, Chuck Tsung-Han Lee. Very interesting to hear his perspectives on story telling, virtual reality, and how we got started building VR. We also got to talk about the thought process behind making The Price of Freedom and some of the design decisions behind it like the use of indirect control. Just goes to show how awesome the VR industry is! If you missed it live, you can now view it here!
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Have you ever imagined what it would be like to be your friendly neighborhood Spider Man? Now’s your chance to find out by building his two most powerful abilities in VR: Spidey sense and web shots. If you want to try this for yourself, you can get the SteamVR Unity project on Github.
This video has been long overdue but the team at Unity has enabled 360 videos (almost natively – we use blender initially) within the editor. This is an update video to a previous 360 video player tutorial we did in the past. This time using Unity’s native video player which will be the official way to do this moving forward as it works with ALL platforms. It is pretty easy to setup and we will show you how to do that and extend it with fun particle effects!