ARKit, Unity
Let’s take a look at the two new augmented reality platforms: ARKit vs ARCore i.e. iOS vs Android. Shown in the comparison are any noticeable differences in tracking speed and quality. In many senses, they are practically identical. They pretty much have the same features which include, feature point detection, plane detection, anchoring virtual objects to the real world, and world positional tracking! As a reminder, both of these videos were taken during their beta and the SDKs are subject to A LOT of improvement. I cannot wait to play with AR some more! keep reading
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HTC Vive, SteamVR
Here’s a Unity tutorial using the Gear VR controller to build a first person shooter game in 10 minutes! The controller is almost identical to the Daydream controller. We will be using the VR Samples project provided by Unity and tweaking it to work with the controller using the Oculus Integration that you can also get in the Unity Asset Store. Luckily for us, the basics of the game such as scoring and a timer are already developed for us, so we just need to make it work the controller. We will show you how to get the controller rotation, apply it to any game object like the gun provided in the scene, and other tasks like getting an OSIG and applying the proper scripts to your game objects in Unity 2017! Unity VR Samples Unity Asset Store Oculus Integration Oculus Gear VR Controller Documentation Oculus OSIG Creation keep reading
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Uncategorized
Creator Chat #6 is all about prototyping and design considerations for AR/VR. We hosted Emre Tanırgan to cover topics from Augmented reality, to designing for VR, and even UI and UX considerations for the medium. Emre is a prototyping engineer at Magic Leap and winner of an Oculus grant for his experience named Paradiddle, which is a drum VR experience. Super awesome guy and an honor to have him on the stream! The questions and topics we discussed: How did you get started with VR/AR development? What are some cool projects you’ve worked on? What’s your advice for new content creators? If you could build anything for VR/AR, what would you build? How do you handle scope on a team? What do you think about the future of lightsabers??? Compare UI for AR and VR. Do you think there’s a danger to AR glasses? Links: Paradiddle DORA, Rift Telepresence keep reading
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Uncategorized
It’s almost baseball season and what better way to celebrate than making a baseball VR simulator in Unity 2017! In order to make it a a more realistic experience, we will also be using the a Vive Tracker to simulate an actual bat! Hopefully we don’t break anything! In this tutorial, we will be going over setting up SteamVR to use the HTC Vive tracker (or any other controller). After that, we’ll implement swinging and the physics of hitting the ball. Github Repo keep reading
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ARKit, Virtual Reality
Are you ready to play some competitive Augmented Reality Football? Want to learn how to make a realtime leaderboard using a Firebase Database ? Here’s an Apple ARKit tutorial to do both! We’ll show you how to build a competitive hit the target game and integrate Firebase into Unity to keep track of one top score across all devices in realtime. If you have ever wondered how to make your games more social, this is the Unity tutorial for you! keep reading
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Creator Chat, Unity, Virtual Reality
Creator Chat #5 dives deep into how to design a Virtual or Augmented Reality (Immersive Tech) for the end user. And what better group to talk about this with than Adam and Iva from The VR Lab! Specifically, we dive into their Audio Visualizer and some of the design decisions that were made because of user testing. We also talk a bit about community building how that is super important for VR to thrive. Really great talking with them and cannot wait to see more! The questions we asked: What was your favorite VR project? What is something your currently working on? What is the best way to start a VR development community? Similarities between the Vive and Pokemon Go? VR and Laziness (Sword Art Online with Brain Computer Interfaces) keep reading
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HTC Vive, SteamVR, Unity, Virtual Reality
A while back I saw a really cool type of portal gun on Reddit where items go in one portal and out the other for the HTC Vive (https://gfycat.com/PartialJubilantAfricanpiedkingfisher). Pretty simple to implement, but oh is it ever so satisfying to wield. In this tutorial for SteamVR, we will show you how to simply move objects from one hand to another while maintaining velocity, how to write a neat ripple shader that creates ripples on the portal surface, and controlling that shader to only respond when it gets hit! Github Repo Link keep reading
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