Building a VR Medusa Experience From Scratch
This week we will be taking a look at a technique that isn’t often used in VR games, which is detecting when an enemy is in your line of sight. And obviously what better way to show case that ability than by building a game based around the legendary Medusa. We will be showing how to detect when Medusa will be rendered on screen, if there is an object between you and Medusa, and using shield / mirror to avoid looking her straight in the eye. This stream will be led primarily by Hassan, who you may have talked in previous stream chats and has been helping me out the past several weeks.