Building Boxing VR From Scratch
Ever wanted to punch things but didn’t want to break things around you? Well luckily for us, in VR we can “One Punch” everything with super human strength. Boxing / punching is a really intuitive mechanic for many VR titles and is surprisingly pretty easy to implement. Most of it will be driven using the Unity Physics Engine with Rigidbodies and Joints. We will first implement the mechanic then have a little fun playing around with gamifying it up.