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Unity 5.6 360 Video Player Tutorial (NO CODING!)…it’s finally working!

This video has been long overdue but the team at Unity has enabled 360 videos (almost natively – we use blender initially) within the editor. This is an update video to a previous 360 video player tutorial we did in the past. This time using Unity’s native video player which will be the official way to do this moving forward as it works with ALL platforms. It is pretty easy to setup and we will show you how to do that and extend it with fun particle effects!

Stereoscopic Video Link

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Binaural Audio on the Vive using the Cardboard SDK

This tutorial is short but SUPER IMPORTANT for VR development. We will be looking at using the Cardboard Audio SDK, which has Binaural Audio and an HRTF function built in. Since it was designed for Cardboard, it is already pretty optimized and the effect is pretty stunning. Hope to see more people use this SDK. Make sure to put on some headphones!

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Building a 360 Video Player From Scratch

This week stepping away from the Vive to build something that was suggested on fusedvr.com, a 360 Video Player. We’ll be using the Oculus Sample Framework to develop the player so that it works not only for PC VR, but also for Android. As you will see, we don’t do any coding so its a great way to get started developing for VR and you can do it on pretty much any platform (sorry iOS – but there is another option for you).

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Building BLARP from Scratch

This week we will be looking at how to create a game in the lines of BLARP, which was requested by stewe_nli on Reddit! This game purely based on a physics setup. We will be looking at cloth simulations, line renderers, Unity physics, the “flinging” technique and trying to improve the gameplay. By the end, we should have a small game that resembles BLARP and should be easy for us to mod to our will.

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Building a Spy VR Game from Scratch

This week we will be looking at how to setup some basic AI that is able to walk around and hunt us down, in the lines of Budget Cuts. Like we have recently, we will be using SteamVR and implementing a basic teleportation scheme as well as a portal preview window. By the end, we should have a small game where you are able to naviagate a small maze with the objective of not being seen by the AI.

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Introduction VR UI

This week we will be working from where we left off last time and begin adding UI and UX to our game Lofy, which we are developing in Unity. Just like in the reference video (linked below), we will want to play around with a start screen, sound, and the skybox.

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Introduction To VR Game Design

This week we will be working from where we left off last time and begin adding game design elements to our game Lofy, which we are developing in Unity. Just like in the reference video (linked below), we will be throwing food at Lofy and adding game mechanics like scoring & a life system.

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