A while back I saw a really cool type of portal gun on Reddit where items go in one portal and out the other for the HTC Vive (https://gfycat.com/PartialJubilantAfricanpiedkingfisher). Pretty simple to implement, but oh is it ever so satisfying to wield. In this tutorial for SteamVR, we will show you how to simply move objects from one hand to another while maintaining velocity, how to write a neat ripple shader that creates ripples on the portal surface, and controlling that shader to only respond when it gets hit!
Have you ever imagined what it would be like to be your friendly neighborhood Spider Man? Now’s your chance to find out by building his two most powerful abilities in VR: Spidey sense and web shots. If you want to try this for yourself, you can get the SteamVR Unity project on Github.
Trying a different approach this week. Instead of building from scratch, we are going to talk about how we built an Ice Climbing prototype and take a suggestion from the audience on what to build on top of this. This prototype was built off of our climbing prototype (with some slight modification). We used the SteamVR Interaction System and and we will highlight the challenges and trade-offs in the design.
With E3 right around the corner and the release of Fallout VR coming soon, we figured we might as well do a tutorial on creating the targeting system VATS. We will cover how to slow down time, highlight body parts, shoot bullets and put our own spin on VATS. We ditch the percentage system in favor of an aim and shoot approach but if you really want percentages, join the stream and chime in – we’ll build the system on the fly!
What do you get when you cross a bow and arrow with a a grappling hook? A great way to move around a VR scene and bring objects to yourself. We will be using the bow and arrow that is built into SteamVR and then customizing it to dash around a scene.
By far, this has been one of our most enjoyable concepts to make! If you have ever played Street Fighter or watched Dragon Ball, you know how epic it is see giant energy blasts. But being able to actually do it in Unity, is on a whole different level. We will go over Unity’s particle system, using your hand controllers to scale it, and then releasing it. We will also play around with one handed vs two handed energy blasts. Additionally, we are excited to have Liv and Jazmin from High Fidelity join the stream during the break.
Short video this week, covering a very important topic: VR Text. This is one of those things that is very overlooked but is crucial to enabling users to stay in VR. To really highlight this, we are taking a look at an awesome asset called Text Mesh Pro!
This week we have a very special live stream on Multiplayer Games brought to you by our guest streamer, Alex Sink! We will be showing you how to build a very simple multiplayer application for syncing avatars using Unity’s built in networking, UNET and then show you a completed project of “Vive”Team and how you can sink your hands into it.
Here is the base for developing a Space Team like game.
In this week’s video, we go through the basic steps on building your first VR experience in Unreal Engine. UE4 (4.13 and up) ships with a VR template by default. So we’ll take some time to review how it’s constructed, and how we can use it to save time building VR projects. We’ll use what we learn to build a basic version of Bowling in VR using the great physics engine inside Unreal Engine.
To follow along, you can download the assets used in the video here.
If you have been with the channel, you know that I used to play Out of Ammo A LOT! One of the more unique parts of the game is being able to position troops on the battle field and then hop into them! Scale is one the biggest use cases for VR and this mechanic captures just that!