We have been playing around with a lot physics simulations in VR recently and yet another one that is exciting to build is Bowling. In this stream, we will building a simple Bowling Alley and working on how to make it feel as realistic as possible. We will enable throwing the ball, spinning it, and setting up realistic physics. This stream is also pretty unique as Abdo will be leading a second stream on separate camera AT THE SAME TIME! We also have a special announcement to make. More information on that soon 🙂
This week’s video we are taking a look at how you can build a Pool / Billards game for the Vive. This is based off of SportsBar VR (formerly Pool Nation). Surprisingly (or maybe unsurprisingly) when you use two hands to hold the stick, it feel pretty realistic. To avoid setting everything up, we will be using this github repo as a base and then adding all the fun VR interactions on top of it:
Today, we decided to have a little fun and a take a look at building a Virtual Desktop. In my opinion, this will be one of the BEST USE CASES of VR in the future, as you will have the ability to virtualize an infinite number of screens, which just infinitely helps with productivity. Of course, we will need high screen resolutions but the idea is very compelling for usage outside of gaming.
We will be using this asset as a base and then building an environment from here. To start, we will add SteamVR Keyboard support, but beyond that we want viewers to drive what exactly they want to see get built:
This week we will be taking a look at how you can emulate Xortex by having a space ship attached to your hands. We will be using a space theme where instead of shooting robots, we will be shooting asteroids. We’ll go over customizing Particle Effects for the laser, writing code to grab and drop an object, and destroying asteroids. Andre Le, who has worked on foovr and HVR, will also be joining us later in the stream to talk about his work in VR and motion sickness. Should be a blast!
In the spirit of Thanksgiving, we decided to put out a 3D modeling tutorial on sculpting a pumpkin in Blender. Although a Turkey might be more in line with the theme of Thanksgiving, we decided to keep it simple with a pumpkin instead. Hopefully, you can use the techniques in this video to make your VR scenes festive for the holidays.
This week we will be taking a look at a technique that isn’t often used in VR games, which is detecting when an enemy is in your line of sight. And obviously what better way to show case that ability than by building a game based around the legendary Medusa. We will be showing how to detect when Medusa will be rendered on screen, if there is an object between you and Medusa, and using shield / mirror to avoid looking her straight in the eye. This stream will be led primarily by Hassan, who you may have talked in previous stream chats and has been helping me out the past several weeks.
This tutorial is short but SUPER IMPORTANT for VR development. We will be looking at using the Cardboard Audio SDK, which has Binaural Audio and an HRTF function built in. Since it was designed for Cardboard, it is already pretty optimized and the effect is pretty stunning. Hope to see more people use this SDK. Make sure to put on some headphones!
This is a topic I have wanted to do for a long time and we are finally getting a chance to do it. Asymmetrical games are a fantastic way to share the beauty of VR with friends around you. Brings me back to the days where you would invite your friends over to play Smash or Mario Party. This week, we will take a look at how you can setup a scene where one person is in VR and another is at the computer and use it to build a small game where the VR player places blocks and the computer player runs around trying to collect coins floating in the air.
This week coming to you again live from the office of SVVR. We will be looking at how we can build a simple version of the Spider-Man swinging mechanic. After having tried Windlands, I will say that it does get you a little motion sick if you don’t have your VR legs, so you may also want to add in the shrinking FOV trick to comfortably fly through the air. By the end, we will be able to swing around the sky on clouds using lightning. Compared to other tutorials, this one will be relatively short and also be an opportunity for people to ask about the Udacity VR Nanodegree. So stay tuned to get all your questions answered and see where the Nanodegree is headed.
Congratulations to Antoine Hésèque and Jonathan Carewick for winning the raffle for the free Rhythm Tool Asset
AudioShield was one of the first experiences that I tried that really sold me on how amazing a VR experience can be when all our senses really get into the game. And so, I am super excited to finally be dev-ing it. We will go over what goes into a Rhythm Game, note selection/placement, and the shield blocking mechanic.
NOTE: This stream will be a little different than usual since we are using a paid asset called RhythmTool, which the developer has graciously offered to DISCOUNT for the WEEKEND. So if you want to build a rhythm game in VR, I recommend getting this asset!
Continue reading “Building AudioShield from Scratch”