Have you ever imagined what it would be like to be your friendly neighborhood Spider Man? Now’s your chance to find out by building his two most powerful abilities in VR: Spidey sense and web shots. If you want to try this for yourself, you can get the SteamVR Unity project on Github.
This video has been long overdue but the team at Unity has enabled 360 videos (almost natively – we use blender initially) within the editor. This is an update video to a previous 360 video player tutorial we did in the past. This time using Unity’s native video player which will be the official way to do this moving forward as it works with ALL platforms. It is pretty easy to setup and we will show you how to do that and extend it with fun particle effects!
Trying a different approach this week. Instead of building from scratch, we are going to talk about how we built an Ice Climbing prototype and take a suggestion from the audience on what to build on top of this. This prototype was built off of our climbing prototype (with some slight modification). We used the SteamVR Interaction System and and we will highlight the challenges and trade-offs in the design.
Our quest to spread AR development continues – no prior experience required! Let’s dive into using Apple’s ARKit to build a TiltBrush protoype in Unity. You can select random paint colors and paint in the real world using just an iPhone!
With E3 right around the corner and the release of Fallout VR coming soon, we figured we might as well do a tutorial on creating the targeting system VATS. We will cover how to slow down time, highlight body parts, shoot bullets and put our own spin on VATS. We ditch the percentage system in favor of an aim and shoot approach but if you really want percentages, join the stream and chime in – we’ll build the system on the fly!
What do you get when you cross a bow and arrow with a a grappling hook? A great way to move around a VR scene and bring objects to yourself. We will be using the bow and arrow that is built into SteamVR and then customizing it to dash around a scene.
By far, this has been one of our most enjoyable concepts to make! If you have ever played Street Fighter or watched Dragon Ball, you know how epic it is see giant energy blasts. But being able to actually do it in Unity, is on a whole different level. We will go over Unity’s particle system, using your hand controllers to scale it, and then releasing it. We will also play around with one handed vs two handed energy blasts. Additionally, we are excited to have Liv and Jazmin from High Fidelity join the stream during the break.
This week we have a very special live stream on Multiplayer Games brought to you by our guest streamer, Alex Sink! We will be showing you how to build a very simple multiplayer application for syncing avatars using Unity’s built in networking, UNET and then show you a completed project of “Vive”Team and how you can sink your hands into it.
Here is the base for developing a Space Team like game.
If you have been with the channel, you know that I used to play Out of Ammo A LOT! One of the more unique parts of the game is being able to position troops on the battle field and then hop into them! Scale is one the biggest use cases for VR and this mechanic captures just that!
Recently, I have seen quite a few clips from Zelda BOTW and one of the interesting mechanics they have is the ability to freeze time and apply forces during a set window. Looked like a perfect experience for VR as well, so let’s build it. This will be similar to the boxing tutorial with a few tweaks to make it work smoothly.