Uncategorized
Creator Chat #6 is all about prototyping and design considerations for AR/VR. We hosted Emre Tanırgan to cover topics from Augmented reality, to designing for VR, and even UI and UX considerations for the medium. Emre is a prototyping engineer at Magic Leap and winner of an Oculus grant for his experience named Paradiddle, which is a drum VR experience. Super awesome guy and an honor to have him on the stream! The questions and topics we discussed: How did you get started with VR/AR development? What are some cool projects you’ve worked on? What’s your advice for new content creators? If you could build anything for VR/AR, what would you build? How do you handle scope on a team? What do you think about the future of lightsabers??? Compare UI for AR and VR. Do you think there’s a danger to AR glasses? Links: Paradiddle DORA, Rift Telepresence keep reading
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It’s almost baseball season and what better way to celebrate than making a baseball VR simulator in Unity 2017! In order to make it a a more realistic experience, we will also be using the a Vive Tracker to simulate an actual bat! Hopefully we don’t break anything! In this tutorial, we will be going over setting up SteamVR to use the HTC Vive tracker (or any other controller). After that, we’ll implement swinging and the physics of hitting the ball. Github Repo keep reading
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Uncategorized
Ghoster is looking out for the indie devs. Not a modeling tutorial per say, more of a troubleshooting guide for some issues that may arise when importing a model into Unity. We go over three main points of how to fix scale, pivot points, and lightmaps on any 3D model in blender. Check out the stick figure that is used. keep reading
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Since it is right after GDC, we figured it only made sense to do a super fun mechanic: Superhot VR! We will make it so that time only moves when you do and we will also work on ways to improve what they have built. It should be a fun session and at the end we will get to play with a special new toy! Assets Used in the Stream:
    SteamVR Outer Space Rocket Pack Unity Particle Pack
keep reading
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Blender3D, HTC Vive, Livestreams, SteamVR, Uncategorized, Unity
We have been playing around with a lot physics simulations in VR recently and yet another one that is exciting to build is Bowling. In this stream, we will building a simple Bowling Alley and working on how to make it feel as realistic as possible. We will enable throwing the ball, spinning it, and setting up realistic physics. This stream is also pretty unique as Abdo will be leading a second stream on separate camera AT THE SAME TIME! We also have a special announcement to make. More information on that soon 🙂 Download assets from here to follow along keep reading
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