Unity
Join us as we jump into one of the most anticipated AR technologies of our generation: Magic Leap! We’ll walk through the set up steps for Magic Leap with Unity, configure the Magic Leap Simulator, and provide an overview of how to simulate image recognition. Magic Leap Creator Portal SDK Download Magic Leap Forum keep reading
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ARKit, Augmented Reality, Unity, Video
With the ARyzon Cardboard AR Headset you can experience true augmented reality with the power of your smartphone! In this tutorial, we take a look at the ARyzon SDK and how we can enable it to work with Android ARCore in Unity. Once we get it setup, then we will then work on making a mini little dodgeball game. ARyzon : https://www.aryzon.com/ ARyzon Unity SDK : https://developer.aryzon.com/t/basic-setup-of-sdk/26 Google ARCore SDK : https://developers.google.com/ar/develop/unity/getting-started keep reading
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Unity, Virtual Reality
We know ~10k views was aiming a bit high… aim big!!! Share out the video and we’ll port Robo Recall mechanics over to mobile VR! Check out our implementation of a teleport mechanic using bezier curves on Gear VR! It’s going to be a huge year for mobile VR, so let’s get building. We’ll talk about our code setup, controller input, Gear VR debugging, and drawing the teleport curve. Animated Bezier Curve Wikipedia Bezier Curve Project Repo Oculus Utilities Log Unity Messages on ADB: adb logcat -s Unity ActivityManager PackageManager dalvikvm DEBUG keep reading
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Unity, Virtual Reality
Starting in Unity 2017 , native OTOY Octane Render support has been integrated! OctaneRender is an amazing tool to create film quality 360 skyboxes / videos, trailers and screenshots to show off your latest game! Other features includes path traced rendering, lightmap baking, node based material editor, post-processing, and so much more! To get started, all you need to do is import one of OTOY’s assets and you will be on your way! Unity Partnership Octane Renderer Guides OTOY Unity Scenes keep reading
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HTC Vive, SteamVR, Unity
Simplygon is a great tool for Unity and Unreal that helps optimize your models especially those made in Google Blocks, Tilt Brush, and even Oculus Medium. It’s core features include decimating the triangles on meshes, creating LODs or levels of detail, as well as merging textures to create optimized texture atlases.While there are some limitations especially for models created in VR, simplygon is a great tool to make your 3D models game ready! Often times, the optimizations are hardly noticeable! Google Blocks 3D Asset from 3Donimus on Poly Simplygon Account keep reading
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HTC Vive, Unity, Virtual Reality
What if you were Mario in VR ? If you download Unity and try this project out, you can be! In this Unity tutorial, we will show you how this project was setup. Specifically, we will be talking about the SteamVR Interaction, how to get a very fun well animate Hat Throw, and then the teleportation as well some level design tips about the cannon and the flag. Lot of Mario fun ahead so I hope you enjoy! Github Project keep reading
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Unity, Virtual Reality
Google ARCore and Samsung Gear VR means we have positional tracking on standalone Android Mobile VR headsets. In this tutorial, we will show you how to use Unity 2017 to combine ARCore and GearVR. This is currently limited to the Samsung S8 on the latest Gear headset, but keep in mind the ARCore is still in beta and should hopefully be introduced to a lot more headsets soon! In this video, we will walk through what you need to do in order to setup ARCore to work with the Gear VR. If you want to try this for yourself, then make sure to grab the Github repo and build it your own phone. Github Project Repo ARCore Shooting Stars Video ARCore vs ARKit Side by Side GearVR Controller Tutorial OSIG Generator keep reading
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HTC Vive, Livestreams, Unity, Virtual Reality
Blade Runner 2049 just came out and so what better to celebrate it then by creating it in VR. In this tutorial, we will show you how to build a simple FPS game where you need to have fast reaction times to save humans and kill replicants. We will be using VRTK to bootstrap the development and have a simple FPS game ready to go. Afterwards, it is a matter of making of enemies look different and then having the player respond only to replicants! Github Link keep reading
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