Creator Chat #5 dives deep into how to design a Virtual or Augmented Reality (Immersive Tech) for the end user. And what better group to talk about this with than Adam and Iva from The VR Lab! Specifically, we dive into their Audio Visualizer and some of the design decisions that were made because of user testing. We also talk a bit about community building how that is super important for VR to thrive. Really great talking with them and cannot wait to see more!
The questions we asked:
What was your favorite VR project?
What is something your currently working on?
What is the best way to start a VR development community?
Similarities between the Vive and Pokemon Go?
VR and Laziness (Sword Art Online with Brain Computer Interfaces)
Continue reading “DESIGNING VR EXPERIENCES FOR THE CONSUMER! Creator Chat #5 Interview with Adam and Iva from TheVRLAB”
A while back I saw a really cool type of portal gun on Reddit where items go in one portal and out the other for the HTC Vive (https://gfycat.com/PartialJubilantAfricanpiedkingfisher). Pretty simple to implement, but oh is it ever so satisfying to wield. In this tutorial for SteamVR, we will show you how to simply move objects from one hand to another while maintaining velocity, how to write a neat ripple shader that creates ripples on the portal surface, and controlling that shader to only respond when it gets hit!
Github Repo Link
Continue reading “WISH YOU HAD A PORTAL GUN? Learn how to make your own in VR!”
Build your own virtual augmented reality kitten with augmented reality in Unity 2017!!! We’ll use Apple’s ARKit with iOS 11 and an iPhone 7 to build a demo where you can control a pet cat with a UI joystick, grow and shrink it, and place it on floors. In the process, we’ll build some mechanics you could use for an AR platformer too.
Voxel Cat Unity Asset Store
Virtual joystick tutorial
Continue reading “ARKIT CATS ARE TOO CUTE! How To Make Augmented Reality Pets with Apple ARKit!”
Have you ever imagined what it would be like to be your friendly neighborhood Spider Man? Now’s your chance to find out by building his two most powerful abilities in VR: Spidey sense and web shots. If you want to try this for yourself, you can get the SteamVR Unity project on Github.
Continue reading “SPIDER-MAN VR UNITY3D! Simulating Spidey Sense and Web Shooting (Unity 5 Tutorial)”
This video has been long overdue but the team at Unity has enabled 360 videos (almost natively – we use blender initially) within the editor. This is an update video to a previous 360 video player tutorial we did in the past. This time using Unity’s native video player which will be the official way to do this moving forward as it works with ALL platforms. It is pretty easy to setup and we will show you how to do that and extend it with fun particle effects!
Stereoscopic Video Link
Continue reading “Unity 5.6 360 Video Player Tutorial (NO CODING!)…it’s finally working!”
Trying a different approach this week. Instead of building from scratch, we are going to talk about how we built an Ice Climbing prototype and take a suggestion from the audience on what to build on top of this. This prototype was built off of our climbing prototype (with some slight modification). We used the SteamVR Interaction System and and we will highlight the challenges and trade-offs in the design.
Get the project on Github!
Continue reading “VR Ice Climbing is COOL! (Unity 5 Tutorial)”
Our quest to spread AR development continues – no prior experience required! Let’s dive into using Apple’s ARKit to build a TiltBrush protoype in Unity. You can select random paint colors and paint in the real world using just an iPhone!
ARKit on Unity
WWDC Talk on ARKit
Continue reading “Apple ARKit Tutorial: How to Build Tilt Brush Paint Demo in Unity”
With E3 right around the corner and the release of Fallout VR coming soon, we figured we might as well do a tutorial on creating the targeting system VATS. We will cover how to slow down time, highlight body parts, shoot bullets and put our own spin on VATS. We ditch the percentage system in favor of an aim and shoot approach but if you really want percentages, join the stream and chime in – we’ll build the system on the fly!
Continue reading “How To: Unity Fallout VR VATS Live Tutorial”
We’re back on AR, now showing how to implement text recognition with Hololens and Vuforia. Imagine translating text, saving what you read, defining words in the real world, and more! It’s a great time for wild AR ideas especially given the Unity Hololens contest: https://unity3d.com/partners/microsoft/hololens-contest.
Install the Tools
Vuforia for Hololens
Continue reading “How To: AR Text Recognition with Hololens and Vuforia (NO HEADSET REQUIRED)”
What do you get when you cross a bow and arrow with a a grappling hook? A great way to move around a VR scene and bring objects to yourself. We will be using the bow and arrow that is built into SteamVR and then customizing it to dash around a scene.
Continue reading “Building a Bow and Arrow Grappling Hook From Scratch”