Stick with Unity 5.6 or move to 2017?

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    Melnick
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    Now that Unity has ended development of Unity3D with 5.6.2, should we be moving to Unity 2017? They have a personal version so cost is not an issue, but are they equivalent in terms of what you can do in VR (Vive), and is the knowledge transferable, or are all new tutorials needed? I’m just getting started so I’d like to know where to focus my energy.

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