HOW TO: Physically Based Rendering (PBR) Texture in Substance Painter! BOW & ARROW TIME!

play_circle_outline Posted on Last updated

HOW TO: Physically Based Rendering (PBR) Texture in Substance Painter! BOW & ARROW TIME!

After a few requests for a texturing tutorial using the AWESOME Substance Painter tool set by Allegorithmic, we decided to share our ways of creating PBS / PBR textures for our Unity / Unreal VR Ready Assets. In this video, we will walk you through texturing one of our favorite 3D models, Robin Hood’s Bow and Arrow from one of our earliest streams. This includes choosing materials, painting on them, and exporting all the associated maps. The whole process for creating this specific bow and arrow was shared in these videos:

Bow Modeling:

Bow Texting and Rigging (Non PBR)

One-stop shop link for information about PBR/PBS Texturing