Creator Chat
Last stream, we got to talk with the one and only StoneFox, Creator of VRTK. He has been a major influence in the community and been creating a phenomenal tool to help people get started prototyping and experimenting with the Vive, Rift, Daydream and so much more! In this episode, we talk with him about how we got into VR, the community behind VRTK, and his plans moving forward with it. Want to join as a guest? Sign up here! keep reading
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HTC Vive, Livestreams, SteamVR, Unity, Virtual Reality
Trying a different approach this week. Instead of building from scratch, we are going to talk about how we built an Ice Climbing prototype and take a suggestion from the audience on what to build on top of this. This prototype was built off of our climbing prototype (with some slight modification). We used the SteamVR Interaction System and and we will highlight the challenges and trade-offs in the design. Get the project on Github! keep reading
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Livestreams, Unity, Virtual Reality
Our quest to spread AR development continues – no prior experience required! Let’s dive into using Apple’s ARKit to build a TiltBrush protoype in Unity. You can select random paint colors and paint in the real world using just an iPhone! Github Repo ARKit on Unity WWDC Talk on ARKit keep reading
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Creator Chat
Super excited to start a new series called Creator Chats! We will be bringing on guests from the VR industry to talk about any projects they have or will be working on! Great opportunity to share the knowledge with your peers. Want to join as a guest? Sign up here! keep reading
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HTC Vive, Livestreams, SteamVR, Unity, Virtual Reality
With E3 right around the corner and the release of Fallout VR coming soon, we figured we might as well do a tutorial on creating the targeting system VATS. We will cover how to slow down time, highlight body parts, shoot bullets and put our own spin on VATS. We ditch the percentage system in favor of an aim and shoot approach but if you really want percentages, join the stream and chime in – we’ll build the system on the fly! keep reading
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