Cardboard, HTC Vive, Livestreams, Unity, Virtual Reality

Building a Spy VR Game from Scratch

This week we will be looking at how to setup some basic AI that is able to walk around and hunt us down, in the lines of Budget Cuts. Like we have recently, we will be using SteamVR and implementing a basic teleportation scheme as well as a portal preview window. By the end, we should have a small game where you are able to naviagate a small maze with the objective of not being seen by the AI. Want to follow along? Here are the models we are using [maxbutton id=”2″ url=””]