HTC Vive, Livestreams, SteamVR, Unity, Virtual Reality

Building AudioShield from Scratch

Congratulations to Antoine Hésèque and Jonathan Carewick for winning the raffle for the free Rhythm Tool Asset AudioShield was one of the first experiences that I tried that really sold me on how amazing a VR experience can be when all our senses really get into the game. And so, I am super excited to finally be dev-ing it. We will go over what goes into a Rhythm Game, note selection/placement, and the shield blocking mechanic. NOTE: This stream will be a little different than usual since we are using a paid asset called RhythmTool, which the developer has graciously offered to DISCOUNT for the WEEKEND. So if you want to build a rhythm game in VR, I recommend getting this asset!

Want to follow along? Download the assets used in the video: [maxbutton id=”2″ url=””]