Building BLARP from Scratch
This week we will be looking at how to create a game in the lines of BLARP, which was requested by stewe_nli on Reddit! This game purely based on a physics setup. We will be looking at cloth simulations, line renderers, Unity physics, the “flinging” technique and trying to improve the gameplay. By the end, we should have a small game that resembles BLARP and should be easy for us to mod to our will.