HTC Vive, SteamVR, Virtual Reality
Finally got my hands on a Microsoft Windows VR Headset. Definitely still an early platform but I am excited for its potential In this video, we go over why you might consider developing for the Windows VR platform and how to use their API within Unity. There are still a few bugs that are getting worked out but surprisingly a lot of it has already been integrated natively into Unity which is exciting! VRTK Windows Microsoft Mixed Reality Toolkit Microsoft Unity Development Guide Microsoft Motion Controller Guide keep reading
0

HTC Vive
Create your own Lens for Snapchat using Lens Studio. The interface shares a lot of similarities to both Unity and Unreal. While there are some limits to what you can build i.e. a 4 MB file size, this is the tool developers have been waiting for in order to reach the large Snapchat audience In this video, we will go over how the interface is laid out, the interactive tap template, and writing a small JavaScript script to rotate our elephant. Super Cute! Lens Studio Download and Documentation keep reading
0

HTC Vive, SteamVR, Unity
Simplygon is a great tool for Unity and Unreal that helps optimize your models especially those made in Google Blocks, Tilt Brush, and even Oculus Medium. It’s core features include decimating the triangles on meshes, creating LODs or levels of detail, as well as merging textures to create optimized texture atlases.While there are some limitations especially for models created in VR, simplygon is a great tool to make your 3D models game ready! Often times, the optimizations are hardly noticeable! Google Blocks 3D Asset from 3Donimus on Poly Simplygon Account keep reading
0

HTC Vive, Unity, Virtual Reality
What if you were Mario in VR ? If you download Unity and try this project out, you can be! In this Unity tutorial, we will show you how this project was setup. Specifically, we will be talking about the SteamVR Interaction, how to get a very fun well animate Hat Throw, and then the teleportation as well some level design tips about the cannon and the flag. Lot of Mario fun ahead so I hope you enjoy! Github Project keep reading
0

HTC Vive, Livestreams, Unity, Virtual Reality
Blade Runner 2049 just came out and so what better to celebrate it then by creating it in VR. In this tutorial, we will show you how to build a simple FPS game where you need to have fast reaction times to save humans and kill replicants. We will be using VRTK to bootstrap the development and have a simple FPS game ready to go. Afterwards, it is a matter of making of enemies look different and then having the player respond only to replicants! Github Link keep reading
0

HTC Vive, SteamVR
Here’s a Unity tutorial using the Gear VR controller to build a first person shooter game in 10 minutes! The controller is almost identical to the Daydream controller. We will be using the VR Samples project provided by Unity and tweaking it to work with the controller using the Oculus Integration that you can also get in the Unity Asset Store. Luckily for us, the basics of the game such as scoring and a timer are already developed for us, so we just need to make it work the controller. We will show you how to get the controller rotation, apply it to any game object like the gun provided in the scene, and other tasks like getting an OSIG and applying the proper scripts to your game objects in Unity 2017! Unity VR Samples Unity Asset Store Oculus Integration Oculus Gear VR Controller Documentation Oculus OSIG Creation keep reading
0

HTC Vive, SteamVR, Unity, Virtual Reality
A while back I saw a really cool type of portal gun on Reddit where items go in one portal and out the other for the HTC Vive (https://gfycat.com/PartialJubilantAfricanpiedkingfisher). Pretty simple to implement, but oh is it ever so satisfying to wield. In this tutorial for SteamVR, we will show you how to simply move objects from one hand to another while maintaining velocity, how to write a neat ripple shader that creates ripples on the portal surface, and controlling that shader to only respond when it gets hit! Github Repo Link keep reading
0

HTC Vive, Livestreams, SteamVR, Unity, Virtual Reality
Have you ever imagined what it would be like to be your friendly neighborhood Spider Man? Now’s your chance to find out by building his two most powerful abilities in VR: Spidey sense and web shots. If you want to try this for yourself, you can get the SteamVR Unity project on Github. keep reading
0

HTC Vive, Livestreams, SteamVR, Unity, Virtual Reality
Trying a different approach this week. Instead of building from scratch, we are going to talk about how we built an Ice Climbing prototype and take a suggestion from the audience on what to build on top of this. This prototype was built off of our climbing prototype (with some slight modification). We used the SteamVR Interaction System and and we will highlight the challenges and trade-offs in the design. Get the project on Github! keep reading
0

HTC Vive, Livestreams, SteamVR, Unity, Virtual Reality
With E3 right around the corner and the release of Fallout VR coming soon, we figured we might as well do a tutorial on creating the targeting system VATS. We will cover how to slow down time, highlight body parts, shoot bullets and put our own spin on VATS. We ditch the percentage system in favor of an aim and shoot approach but if you really want percentages, join the stream and chime in – we’ll build the system on the fly! keep reading
0

PREVIOUS POSTSPage 1 of 6NO NEW POSTS
0

Your Cart