Livestreams
In this episode, we talk about the ways we can learn from past research in order to improve the future of VR and immersive technology! To discuss this, we have Az Balabanian from ResearchVR, which is a podcast that discusses all the past learnings of VR from academia. This is Part 1 of 2 from our live stream. In this part, we talk about how Az got into VR, some of his learnings from all the papers he has read, and some of his current projects, specifically with 3D scanning and photogrammetry. Lots of knowledge that was shared! Part 2 of our Creator Chat with Az from ResearchVR! In this segment, we follow up with a Q&A from out live audience. Topics include time dilation, brain hacking, and overall discussing how knowledge of the brain can help developers design for VR! This video was recorded during our development live stream. If you want to ask questions, make sure to tune in live! Links: Az Balabanian on Twitter Beautiful Drone Shots Research VR Twitter Research VR Podcasts iTunes keep reading
0

HTC Vive, Livestreams, Unity, Virtual Reality
Blade Runner 2049 just came out and so what better to celebrate it then by creating it in VR. In this tutorial, we will show you how to build a simple FPS game where you need to have fast reaction times to save humans and kill replicants. We will be using VRTK to bootstrap the development and have a simple FPS game ready to go. Afterwards, it is a matter of making of enemies look different and then having the player respond only to replicants! Github Link keep reading
0

HTC Vive, Livestreams, SteamVR, Unity, Virtual Reality
Have you ever imagined what it would be like to be your friendly neighborhood Spider Man? Now’s your chance to find out by building his two most powerful abilities in VR: Spidey sense and web shots. If you want to try this for yourself, you can get the SteamVR Unity project on Github. keep reading
0

Cardboard, Livestreams, SteamVR, Unity, Virtual Reality
This video has been long overdue but the team at Unity has enabled 360 videos (almost natively – we use blender initially) within the editor. This is an update video to a previous 360 video player tutorial we did in the past. This time using Unity’s native video player which will be the official way to do this moving forward as it works with ALL platforms. It is pretty easy to setup and we will show you how to do that and extend it with fun particle effects! Stereoscopic Video Link keep reading
0

HTC Vive, Livestreams, SteamVR, Unity, Virtual Reality
Trying a different approach this week. Instead of building from scratch, we are going to talk about how we built an Ice Climbing prototype and take a suggestion from the audience on what to build on top of this. This prototype was built off of our climbing prototype (with some slight modification). We used the SteamVR Interaction System and and we will highlight the challenges and trade-offs in the design. Get the project on Github! keep reading
0

Livestreams, Unity, Virtual Reality
Our quest to spread AR development continues – no prior experience required! Let’s dive into using Apple’s ARKit to build a TiltBrush protoype in Unity. You can select random paint colors and paint in the real world using just an iPhone! Github Repo ARKit on Unity WWDC Talk on ARKit keep reading
0

HTC Vive, Livestreams, SteamVR, Unity, Virtual Reality
With E3 right around the corner and the release of Fallout VR coming soon, we figured we might as well do a tutorial on creating the targeting system VATS. We will cover how to slow down time, highlight body parts, shoot bullets and put our own spin on VATS. We ditch the percentage system in favor of an aim and shoot approach but if you really want percentages, join the stream and chime in – we’ll build the system on the fly! keep reading
0

HTC Vive, Livestreams, SteamVR, Unity, Virtual Reality
What do you get when you cross a bow and arrow with a a grappling hook? A great way to move around a VR scene and bring objects to yourself. We will be using the bow and arrow that is built into SteamVR and then customizing it to dash around a scene. keep reading
0

HTC Vive, Livestreams, SteamVR, Virtual Reality
By far, this has been one of our most enjoyable concepts to make! If you have ever played Street Fighter or watched Dragon Ball, you know how epic it is see giant energy blasts. But being able to actually do it in Unity, is on a whole different level. We will go over Unity’s particle system, using your hand controllers to scale it, and then releasing it. We will also play around with one handed vs two handed energy blasts. Additionally, we are excited to have Liv and Jazmin from High Fidelity join the stream during the break. keep reading
0

HTC Vive, Livestreams, SteamVR, Virtual Reality
This week we have a very special live stream on Multiplayer Games brought to you by our guest streamer, Alex Sink! We will be showing you how to build a very simple multiplayer application for syncing avatars using Unity’s built in networking, UNET and then show you a completed project of “Vive”Team and how you can sink your hands into it. Here is the base for developing a Space Team like game. keep reading
0

PREVIOUS POSTSPage 1 of 5NO NEW POSTS
0

Your Cart