Hello Internet! Vasanth Mohan AKA Fuseman here from the FusedVR Youtube Channel. I started FusedVR started back in 2016 as a fun way to learn about building VR / AR prototypes with an HTC Vive and posting those tutorials to Youtube. The more I work with these technologies, the more I get excited about the possibilities for VR and AR to help us experience the unexperienceable, improve productivity, and open the door to new opportunities. Throughout this journey, I have also come to realize there are many tangential upcoming technologies from Web3 / Blockchain to 5G Edge Computing that have the potential to solve many of the difficult commercial & political challenges that VR and AR will inevitably occur just like previous generations. To that end, I am excited to see how they will all intersect and working towards enabling collaboration between these developer communities.
Vasanth Mohan is a Developer Advocate at MobiledgeX, where he engages with developers around the world to bring their products and solutions to the Telco Edge. From early prototypes to scalable production deployments, Vasanth is part of the developer journey to ensure developers have the tools and resources they need to succeed in creating the next generation of edge computing applications.
Some of My Favorite Projects
Past Talks & Work
5G Edge Compute : Essential Infrastructure to Scale AR & VR
At the Augmented World Expo 2021, I along with 4 panelists from T-Mobile USA, Nvidia, Mawari and Sturfee discussed the need for 5G and edge computing to bring about upcoming compelling use cases for AR and VR. In this panel, we highlighted some of these cases from Visual Positioning to Remote Rendering in a real-world proof of concepts with Mawari and Sturfee deployed today on multiple 5G networks orchestrated using the MobiledgeX platform and Nvidia GPUs at the edge.
Nvidia GTC Session on Telco Edge Computing
In this session, I show how MobiledgeX is partnering with Nvidia to bring AI and Computer Vision use cases and innovations to the Telco Edge for Edge Computing. Specifically, partners in Nvidia’s Metropolis program will be able to leverage MobiledgeX in order to efficiently scale their applications on demand using Nvidia GPUs. Watch Now
Creating Augmented & Virtual Realities
Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills.
SVVR 2017 - AR / VR Education & Training
After creating several tutorials and VR prototypes on Youtube as well as working with SVVR to host in-person workshops in 2017, Hassan and I dive deep into the lessons we had learned in creating training material and educational content to get more developers excited about creating new VR and AR experiences.
Udacity VR Foundations
Created in 2016, this course on Virtual / Augmented Reality co-produced at Udacity goes over the fundamentals of getting started in the space. In order to be accessible to everyone, it doesn’t assume you have a programming experience, but still takes a hands-on approach to learning VR development using Unity.